

Overgrowth mods not showing up windows#
changes: added some empty window placeholders in some windows.changes: Magnet: when dropping units, they will be pushed towards the current brush that you have selected.changes: Magnet: the units will now rotate in magnetic patterns.changes: Life is a Sim achievement reduced for mobile devices.changes: content trait max cities -2 -> 0.changes: evil trait max cities -3 -> -2.changes: only civ immortal units can get evil after a long time.changes: unlucky trait triggers it's bad event only on older units.changes: cities logic for placing new houses would be faster.changes: when city gets conquered - their current army gets disbanded.changes: watch tower increases city zone range by 1 now.They would try to settle a bit further away from their kingdom borders(instead of being aligned), so the new city would take more space changes: added some more debug buttons, while worked on settler logic improvements.changes: make starting worlds more random.changes: newly spawned civ unit won't run to random place on the map to settle a new city.changes: tweaks for how it's decided where settlers build new cities.changes: cheat unlimited house is more smooth.changes: cheat CityFastZonesGrowth is more smooth.changes: when revolt happens, time before next revolt check is longer, the bigger is last revolt was.changes: when revolt happens, maximum amount of cities that could join revolt changed from 50% -> 33%.changes: king bonus for max cities based on stewardship by 50%.changes: dwarf base cities amount 1 -> 3.changes: human base cities(without king effects) amount 3 -> 5.changes: elf base city zone range 5 -> 8.changes: orc base city zone range 3 -> 6.changes: dwarf base city zone range 4 -> 7.changes: human base city zone range 4 -> 7.changes: culture tech zones tier 3 - max range 1 -> 2.changes: culture tech zones tier 2 - max range 1 -> 2.changes: chance to get infected by zombie on attack 30% -> 50%.changes: kingdom, cultures, cities list now have a special button background.changes: in kingdoms tab moved toggles to the right.changes: gray goo moved from other powers to destruction.changes: crabzilla moved from other powers to destruction.changes: tweaked some achievements descriptions.changes: vortex tool won't destroy buildings.changes: vortex tool won't remove biomes and water.changes: made some achievements not hidden.changes: agile trait will decrease size of sprite of a unit a bit.changes: fat trait will increase size of sprite of a unit a bit.added: particles and shake, when unit gets infected with zombie infection.


added: added Nikon to the special thanks section.added: added separator between fertilizers and minerals in nature tab.added: new debug cheat CityUnlimitedZoneRange.added: unit inventory legendary items would have special outline.added: city inventory legendary items would have special outline.Select which traits you want to apply for multiple units and drop them. 0.14.1 - it's raining traits, hallelujah - June 17, 2022
